Wrestle the World

I'm workshopping using the title for a ZineQuest February 2026 project. The basic idea is to keep it fairly light, and it is a wrestling game using basically the ideas from Rising Forces. Unlike a lot of Wrestling RPGs I find, the wrestling is basically "Real" here. These wrestlers want to win and really fight to do so. The game is not about working together to narrate entertaining matches, per se. Also, the world of wrestling in this game really branches out like in martial arts movies. Wrestlers will inexplicably end up in real world adventures, a little bit like those Lucha Libre movies, but more '80s action. As for tone, I'm going with really flamboyant '80s. California Games, working out in gyms in the summer, muscle beach, I-ROC Zs, animal prints, hot pink, totally gonzo.

The Basics

Let's lay out the basics of the game. Let's start with the Attributes

Attributes

Power Accuracy Resistance
Physical Strength Reflexes Endurance
Mental Reason Intuition Willpower
Spiritual Aura Influence Stability

[Character Creation: Prioritize the 3 Categories (Mental/Physical/Spiritual), then assign from 1 to 5 points to each attribute (10/8/6)]

This Attribute layout is slightly different from that in the original Street Fighter RPG. The main inspiration was the way DC Heroes splits Attributes, but also even White Wolf went with a similar Attribute set up for their "New World of Darkness" games. I may choose different names for the Attributes, but I'm happy with the number and function of them. The current rules I have for assigning Attributes at Character Creation are just a clone of the Street Fighter rules, worded differently. There is no reason the rule should be this way, but it also works. So, in the absense of some scheme I think is better, I am happy to leave things as they were in the original game.

Resolution

It's using my current Rising Forces resolution system. You basically roll Attribute + Skill in d6, trying to "score" on the dice rolled. One of the dice rolled is always a "Wild Die" that is of a different color from the others. Here it is, summed up:

Bullet-pointed Brain Storming

Let's do it.