Wrestle the World

I feel like the perfect Pro Wrestling RPG has yet to be created, that they all fall short in some way. Unlike a lot of Wrestling RPGs I find, I want the wrestling to basically be "real". These wrestlers want to win and really fight to do so. The game is not about working together to narrate entertaining matches, per se. Also, the world of wrestling in this game really branches out like in martial arts movies. Wrestlers will inexplicably end up in real world adventures, a little bit like those Lucha Libre movies, but more '80s action. As for tone, I'm going with really flamboyant '80s. California Games, working out in gyms in the summer, muscle beach, I-ROC Zs, animal prints, hot pink, totally gonzo.

Just to chat about the difficulties: A wrestling match ends with a pin and not someone being knocked out, generally. Usually, but not always, a wrestler is pretty beat up at the end of a match, but you never see a Pro Wrestling match that is like, a guy gets beat up by someone fighting like a boxer or martial artist, is knocked down and someone lays on them for the pin. This dynamic is part of why most normal RPG combat systems are bad at emulating a wrestling match. The lulls and contours of a match are not well simulated by other games. Also, games that do work for wrestling are often narrative style games where the players narrate the action, and if not fully in a story-game mode, even if a wrestler picks a specific style of technique to perform it is often said that they are picking the highlight maneuver that features among other in-ring action that occurs during their turn that they might be permitted to freely narrate. I'd like something that is not so much about narrating in this way.

So, rules approach! What am I even thinking about here? Overall, it seems there has to be some kind of stamina that generally goes down over the course of a match, but that there needs to be a way to turn it around as well. Like, generally over the course of a match, the stamina should go down and the wrestlers should be in more danger, or more able to execute difficult moves that could finish a match, but it is possible to catch a second wind. Maybe something like a poker game should be considered, at least the contours of a poker game. The latest base game I've been lookinig at is Lair of the Leopard Empresses, which has a Tunnels & Trolls lineage. I also think about Street Fighter, MSH, MURPG, and even elements of James Bond.

The Basics

Bullet-pointed Brain Storming

Let's do it.