Rising Forces Maneuver Manual
    
    This is the current list of Normal and Special Maneuvers for Rising Forces. It will be very much in-flux, as the writing of the Maneuver Manual portion of the game is one of the most significant undertakings. My plan with this is to start with everything from Street Fighter, then move from there, modifying, adding or deleting as seems best. Let me break down my intended process:
    
    
    - Set up a template for the maneuvers that will fit with Rising Forces, using the current terms in use by Rising Forces, etc.
 
    - Type up the Normal Maneuvers, creating new ones where needed.
 
    - Enter all of the Special Maneuvers from Street Fighter verbatim, marking source (as in, what book), and marking it with an asterisk to indicate that it contains copied text.
 
    - Rename and redescribe all of the Special Maneuvers, removing asterisks as they get completely rewritten, the names of the maneuvers at this point should be "Old Name/New Name" so that things remain alphabetic and it is easy to tell what is what. At this point, the game will basically be playable and in some sense "ready" as is, but...
 
    - Consider the martial art styles I've selected. Research them and make lists of maneuvers for each of them. Watch videos. 
 
    - Once I've researched a style, consider which Special Maneuvers would cover the notable features of the style, or result in game play that evokes the style. If no maneuver seems suitable, consider if you might want to create new Special Maneuvers to cover it, or maybe feel that an existing Special Maneuver should be modified.
 
    - Re-assess the list of Special Maneuvers from Street Fighter. Are there some you would like to wipe away completely? Can some be combined? Is there something the existing maneuvers are attempting to emulate that you'd like to just clear away and emulate in a way you find more evocative or suitable?
 
    - The end goal is a Maneuvers list that satisfyingly covers the abilities we see from real, mythic and video game martial arts, but without getting too into the weeds in emulating particular video game mechanics or minute detail. The maneuver list should at least be smaller than the list of every maneuver from Street Fighter and all of its supplements, though it will likely be larger than just those in the core book. Remember that more can always be added in later material outside the Rising Forces core rules, as needed or desired.
 
    - This process will take iteration, checking in with friends, sitting with it, etc.
 
    
    
    Normal Maneuvers
    
    Each Technique contains 3 Normal Maneuvers. For each dot a character has in any given Technique they may master one Normal Maneuver in that Technique, until at a Technique rating of 3 they have mastered all of the Normal Maneuvers of the Technique. Any character can use any Normal Maneuver whether they have a rating in the associated Technique or not, but if they have not mastered it they must spend 1 Stamina to execute it.
    
    Punches
    
    Light Punch/Jab*
    Prerequisites: None
    Value: 0
    Freeform description...
    Rules: Execute an attack using the modifiers below.
    Cost: None
    Initiative: +2
    Effect: -1
    Mobility: +0
    
    Comments: Analysis, etc.
  
    
    Medium Punch/Strong*
    Prerequisites: None
    Value: None
    Freeform description...
    Rules: Execute an attack using the modifiers below.
    Cost: None
    Initiative: +0
    Effect: +1
    Mobility: +0
    
    Comments: Analysis, etc.
    
    Heavy Punch/Fierce*
    Prerequisites: None
    Value: None
    Freeform description...
    Rules: Execute an attack using the modifiers below.
    Cost: None
    Initiative: -1
    Effect: +3
    Mobility: -1
    
    Comments: Analysis, etc.
    
    
    Kicks
    
    Light Kick/Short*
    Prerequisites: None
    Value: None
    Freeform description...
    Rules: Execute an attack using the modifiers below.
    Cost: None
    Initiative: +1
    Effect: +0
    Mobility: +0
    
    Comments: Analysis, etc.
    
    Medium Kick/Forward*
    Prerequisites: None
    Value: None
    Freeform description...
    Rules: Execute an attack using the modifiers below.
    Cost: None
    Initiative: +0
    Effect: +2
    Mobility: -1
    
    Comments: Analysis, etc.
    
    Heavy Kick/Roundhouse*
    Prerequisites: None
    Value: None
    Freeform description...
    Rules: Execute an attack using the modifiers below.
    Cost: None
    Initiative: -2
    Effect: +4
    Mobility: -1
    
    Comments: Analysis, etc.
    
    Athleticism
    
    Move/Movement*
    Prerequisites: None
    Value: None
    This maneuver is for use when a character simply wishes to move or reposition themselves.
    Rules: Move a number of hexes up to this maneuver's Mobility.
    Cost: None
    Initiative: +3
    Effect: (none)
    Mobility: +3
    
    Comments: Analysis, etc.
 
    
    Jump*
    Prerequisites: None
    Value: None
    Freeform description...
    Rules: Jump played alone can be played as an Abort Maneuver and allows the character to go Aerial, moving as far as specified in the maneuver. The maneuver can also be played with any of the Normal Punches or Kicks, giving those maneuvers the Mobility of Jump and also making them Aerial (the Normal Punches or Grabs retain their Initiative and Effect). Given that Jump makes a character Aerial, it can be used to attempt to dodge projectiles. To do so, the character must wait for the opponent to declare that the fighter is the target of a projectile attack, and if the character's Initiative is higher they can interrupt the projectile attack and either try to jump out of range, or jump over the incoming projectile. To jump over a projectile, roll the dodging character's Reflexes + Athleticism vs. the attacker's attacking Technique (Powers, Guns, etc.). If the attacking character wins this roll, the jumping fighter is still hit and must immediately end their turn. If the jumping fighter succeeded in dodging a projectile and was using their Jump in conjunction with a Normal Punch or Kick, they can continue over the projectile and still deliver their attack. For purposes of Combos, it must be specified in the Combo whether the attack being used is in conjuntion with Jump or not.
    Cost: None
    Initiative: +3
    Effect: None
    Mobility: +0
    
    Comments: Analysis, etc.
 
    Crouch-
    Prerequisites: None
    Value: None
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: -
    Effect: -
    Mobility: -
    
    Comments: Analysis, etc.
     
    
    Defenses
    
    Block*
    Prerequisites: None
    Value: None
    Freeform description...
    Rules: A character using Block has a total Defense equal to their Endurance + Defense Technique. Some maneuvers can ignore a Block, most notably all Grappling Maneuvers. After a Block, the character's next Maneuver is at +2 Initiative. Additionally, Blocks prevent a character from being knocked down, unless the knockdown is caused by a Maneuver that ignores Blocks (such as Grappling Maneuvers). Finally, Block can be played as an Abort Maneuver.
    Cost: None
    Initiative: +4
    Effect: (special)
    Mobility: Zero
    
    Comments: Analysis, etc.
 
    
    Dodge-
    Prerequisites: None
    Value: None
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: +4
    Effect: (none)
    Mobility: Zero
    
    Comments: Analysis, etc.
 
    
    Recover-
    Prerequisites: None
    Value: None
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: -
    Effect: -
    Mobility: -
    
    Comments: Analysis, etc.
     
    
    Grappling
    
    Hold-
    Prerequisites: None
    Value: None
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: -
    Effect: -
    Mobility: -
    
    Comments: Analysis, etc.
 
    
    Throw*
    Prerequisites: None
    Value: None
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: -
    Effect: -
    Mobility: -
    
    Comments: Analysis, etc.
 
    
    Lock up/Clinch/Sprawl???-
    Prerequisites: None
    Value: None
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: -
    Effect: -
    Mobility: -
    
    Comments: Analysis, etc.
     
    
    Powers
    
    Recenter-
    Prerequisites: None
    Value: None
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: -
    Effect: -
    Mobility: -
    
    Comments: Analysis, etc.
 
    
    Sense Power-
    Prerequisites: None
    Value: None
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: -
    Effect: -
    Mobility: -
    
    Comments: Analysis, etc.
 
    
    Resist Power-
    Prerequisites: None
    Value: None
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: -
    Effect: -
    Mobility: -
    
    Comments: Analysis, etc.
     
    
    
    Special Maneuvers
    
    Punches
    
    Maneuver Name
    Prerequisites: Punch 2
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: -
    Effect: -
    Mobility: -
    
    Comments: Analysis, etc.
    
    Buffalo Punch*
    Prerequisites: Punch 2
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: -2
    Effect: +5
    Mobility: One
    
    Comments: Analysis, etc.
    
    Dim Mak*
    Prerequisites: Punch 4, Powers 3, Chi Kung Healing*
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: 1 Spirit
    Initiative: +0
    Effect: +0
    Mobility: +0
    
    Comments: Analysis, etc.
    
    Dragon Punch*
    Prerequisites: Punch 4, Jump*, Power Uppercut*
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: 1 Stamina
    Initiative: +0
    Effect: +6
    Mobility: -2
    
    Comments: Analysis, etc.
    
    Ear Pop*
    Prerequisites: Punch 2
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: -1
    Effect: -4
    Mobility: -1
    
    Comments: Analysis, etc.
    
    Flaming Dragon Punch*
    Prerequisites: Punch 2
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: 1 Spirit, 1 Stamina
    Initiative: -1
    Effect: +6
    Mobility: -2
    
    Comments: Analysis, etc.
    
    Head Butt*
    Prerequisites: Punch 1
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: +0
    Effect: +3
    Mobility: -2
    
    Comments: Analysis, etc.
    
    Hundred Hand Slap*
    Prerequisites: Punch 5
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: 1 Stamina
    Initiative: -2
    Effect: +0
    Mobility: One
    
    Comments: Analysis, etc.
    
    Hyper Fist*
    Prerequisites: Punch 4, Power Uppercut*
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: 1 Stamina
    Initiative: +1
    Effect: +0
    Mobility: One
    
    Comments: Analysis, etc.
    
    Monkey Grab Punch*
    Prerequisites: Punch 1, Grappling 1
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: -2
    Effect: +1
    Mobility: +0
    
    Comments: Analysis, etc.
    
    Power Uppercut
    Prerequisites: Punch 1
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: -1
    Effect: +3
    Mobility: One
    
    Comments: Analysis, etc.
    
    Rekka Ken
    Prerequisites: Punch 2
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: 1 Stamina per turn used.
    Initiative: -
    Effect: -
    Mobility: -
    
    Comments: Analysis, etc.
    
    Shockwave*
    Prerequisites: Punch 2
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: 1 Spirit
    Initiative: +0
    Effect: +0
    Mobility: None
    
    Comments: Analysis, etc.
    
    Spinning Back Fist*
    Prerequisites: Punch 2
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: -1
    Effect: +2
    Mobility: +1
    
    Comments: Analysis, etc.
    
    Spinning Clothesline*
    Prerequisites: Punch 2
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: 1 Stamina
    Initiative: +0
    Effect: +0
    Mobility: -2
    
    Comments: Analysis, etc.
    
    Spinning Knuckle*
    Prerequisites: Punch 2
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: 1 Stamina
    Initiative: -1
    Effect: +1
    Mobility: +3
    
    Comments: Analysis, etc.
    
    Triple Strike*
    Prerequisites: Punch 2
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: -2
    Effect: -
    Mobility: None
    
    Comments: Analysis, etc.
    
    Turbo Spinnng Clothesline*
    Prerequisites: Punch 2
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: 1 Stamina
    Initiative: +1
    Effect: +0
    Mobility: -1
    
    Comments: Analysis, etc.
    
    Kicks
    
    Maneuver Name
    Prerequisites: Kick 2
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: -
    Effect: -
    Mobility: -
    
    Comments: Analysis, etc.
    
    Air Hurricane Kick*
    Prerequisites: Kick 4, Athleticism 4
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: 1 Spirit, 1 Stamina
    Initiative: -1
    Effect: -1
    Mobility: +1
    
    Comments: Analysis, etc.
    
    Backflip Kick*
    Prerequisites: Kick 2, Athleticism 2
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: +0
    Effect: +2
    Mobility: Two (backwards)
    
    Comments: Analysis, etc.
    
    Double Dread Kick*
    Prerequisites: Kick 3, Double-Hit Kick
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: 1 Stamina
    Initiative: -2
    Effect: +1/+4 (see description)
    Mobility: +1
    
    Comments: Analysis, etc.
    
    Double-Hit Kick*
    Prerequisites: Kick 2
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: -2
    Effect: +1
    Mobility: -1
    
    Comments: Analysis, etc.
    
    Double-Hit Knee*
    Prerequisites: Kick 2
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: +0
    Effect: +0
    Mobility: -2
    
    Comments: Analysis, etc.
                        
    Dragon Kick*
    Prerequisites: Kick 5, Powers 4, Jump
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: 1 Spirit, 1 Stamina
    Initiative: -1
    Effect: +6
    Mobility: -2
    
    Comments: Analysis, etc.
        
    Flash Kick*
    Prerequisites: Kick 3, Athleticism 2, Powers 2
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: 1 Spirit, 1 Stamina
    Initiative: -1
    Effect: +7
    Mobility: None
    
    Comments: Analysis, etc.
        
    Flying Knee Thrust*
    Prerequisites: Kick 2, Athleticism 1
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: 1 Stamina
    Initiative: +1
    Effect: +2
    Mobility: +1
    
    Comments: Analysis, etc.
        
    Flying Thrust Kick*
    Prerequisites: Kick 4, Athleticism 4, Jump
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: 1 Stamina
    Initiative: +0
    Effect: +6
    Mobility: -2
    
    Comments: Analysis, etc.
        
    Foot Sweep*
    Prerequisites: Kick 2
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: -2
    Effect: +3
    Mobility: -2
    
    Comments: Analysis, etc.
        
    Forward Flip Knee*
    Prerequisites: Kick 2, Athleticism 2
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: -2
    Effect: +4
    Mobility: Two
    
    Comments: Analysis, etc.
        
    Great Wall of China*
    Prerequisites: Kick 5, Lightning Leg
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: 2 Stamina
    Initiative: -2
    Effect: +1
    Mobility: None
    
    Comments: Analysis, etc.
        
    Handstand Kick*
    Prerequisites: Kick 2, Athleticism 1
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: -1
    Effect: +4
    Mobility: -2
    
    Comments: Analysis, etc.
        
    Hurricane Kick*
    Prerequisites: Kick 4, Atheticism 3
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: 1 Spirit, 1 Stamina
    Initiative: +0
    Effect: -1
    Mobility: -1
    
    Comments: Analysis, etc.
        
    Lightning Leg*
    Prerequisites: Kick 4, Double-Hit Kick
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: 1 Stamina
    Initiative: -2
    Effect: +1
    Mobility: None
    
    Comments: Analysis, etc.
        
    Slide Kick*
    Prerequisites: Kick 2, Athleticism 1
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: -1
    Effect: +3
    Mobility: +1
    
    Comments: Analysis, etc.
        
    Spinning Foot Sweep*
    Prerequisites: Kick 2, Athleticism 1, Foot Sweep
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: 1 Stamina
    Initiative: -2
    Effect: +3
    Mobility: None
    
    Comments: Analysis, etc.
    
    Stepping Front Kick*
    Prerequisites: Kick 4, Double-Hit Kick
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: 1 Stamina
    Initiative: +0
    Effect: +1
    Mobility: +1
    
    Comments: Analysis, etc.
        
    Whirlwind Kick*
    Prerequisites: Kick 4, Athleticism 4
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: 2 Stamina
    Initiative: -2
    Effect: +0
    Mobility: -1
    
    Comments: Analysis, etc.
        
    Wounded Knee*
    Prerequisites: Kick 3
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: -2
    Effect: +3
    Mobility: -1
    
    Comments: Analysis, etc.
        
    Defenses
    
    Maneuver Name
    Prerequisites: Defenses 2
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: -
    Effect: -
    Mobility: -
    
    Comments: Analysis, etc.
  
    
    Deflecting Punch*
    Prerequisites: Defenses 3, Punch 1, Punch Defense
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: +2
    Effect: +0
    Mobility: None
    
    Comments: Analysis, etc.
 
    
    Kick Defense*
    Prerequisites: Defenses 2
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: +4
    Effect: -
    Mobility: None
    
    Comments: Analysis, etc.
 
    
    Maka Wara*
    Prerequisites: Defenses 4
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: See description
    Effect: See description
    Mobility: See description
    
    Comments: Analysis, etc.
 
    
    Punch Defense*
    Prerequisites: Defenses 2
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: +4
    Effect: -
    Mobility: None
    
    Comments: Analysis, etc.
    
    San He*
    Prerequisites: Defenses 3 Powers 2
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: 1 Spirit
    Initiative: +2
    Effect: -
    Mobility: None
    
    Comments: Analysis, etc.
 
    
    Missile Reflection
    Prerequisites: Defenses 4
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: +3
    Effect: -
    Mobility: -1
    
    Comments: Analysis, etc.
 
    
    Energy Reflection
    Prerequisites: Defenses 4, Powers 4, Missile Reflection
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: 1 Spirit
    Initiative: +1
    Effect: -
    Mobility: None
    
    Comments: Analysis, etc.
   
    
    Grappling
    
    Air Throw*
    Prerequisites: Grappling 2
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: -
    Effect: -
    Mobility: -
    
    Comments: Analysis, etc.
    
    Back Breaker*
    Prerequisites: Grappling 2
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: -
    Effect: -
    Mobility: -
    
    Comments: Analysis, etc.
    
    Back Roll Throw*
    Prerequisites: Grappling 2
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: -
    Effect: -
    Mobility: -
    
    Comments: Analysis, etc.
    
    Bear Hug*
    Prerequisites: Grappling 2
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: -
    Effect: -
    Mobility: -
    
    Comments: Analysis, etc.
    
    Brain Cracker*
    Prerequisites: Grappling 2
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: -
    Effect: -
    Mobility: -
    
    Comments: Analysis, etc.
    
    Grappling Defense*
    Prerequisites: Grappling 2
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: -
    Effect: -
    Mobility: -
    
    Comments: Analysis, etc.
    
    Hair Throw*
    Prerequisites: Grappling 2
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: -
    Effect: -
    Mobility: -
    
    Comments: Analysis, etc.
    
    Head Bite*
    Prerequisites: Grappling 2
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: -
    Effect: -
    Mobility: -
    
    Comments: Analysis, etc.
    
    Iron Claw*
    Prerequisites: Grappling 2
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: -
    Effect: -
    Mobility: -
    
    Comments: Analysis, etc.
    
    Knee Basher*
    Prerequisites: Grappling 2
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: -
    Effect: -
    Mobility: -
    
    Comments: Analysis, etc.
    
    Neck Choke*
    Prerequisites: Grappling 2
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: -
    Effect: -
    Mobility: -
    
    Comments: Analysis, etc.
    
    Pile Driver*
    Prerequisites: Grappling 2
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: -
    Effect: -
    Mobility: -
    
    Comments: Analysis, etc.
    
    Siberian Bear Crusher*
    Prerequisites: Grappling 2
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: -
    Effect: -
    Mobility: -
    
    Comments: Analysis, etc.
    
    Siberian Suplex*
    Prerequisites: Grappling 2
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: -
    Effect: -
    Mobility: -
    
    Comments: Analysis, etc.
    
    Spinning Pile Driver*
    Prerequisites: Grappling 2
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: -
    Effect: -
    Mobility: -
    
    Comments: Analysis, etc.
    
    Stomach Pump*
    Prerequisites: Grappling 2
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: -
    Effect: -
    Mobility: -
    
    Comments: Analysis, etc.
    
    Storm Hammer*
    Prerequisites: Grappling 2
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: -
    Effect: -
    Mobility: -
    
    Comments: Analysis, etc.
    
    Suplex*
    Prerequisites: Grappling 2
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: -
    Effect: -
    Mobility: -
    
    Comments: Analysis, etc.
    
    Thigh Press*
    Prerequisites: Grappling 2
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: -
    Effect: -
    Mobility: -
    
    Comments: Analysis, etc.
    
    Throw*
    Prerequisites: Grappling 2
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: -
    Effect: -
    Mobility: -
    
    Comments: Analysis, etc.
    
    
    Athleticism
    
    Maneuver Name
    Prerequisites: Athleticism 2
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: -
    Effect: -
    Mobility: -
    
    Comments: Analysis, etc.
    
    Air Smash*
    Prerequisites: Athleticism 2
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: -
    Effect: -
    Mobility: -
    
    Comments: Analysis, etc.
    
    Beast Roll*
    Prerequisites: Athleticism 2
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: -
    Effect: -
    Mobility: -
    
    Comments: Analysis, etc.
    
    Cannon Drill*
    Prerequisites: Athleticism 2
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: -
    Effect: -
    Mobility: -
    
    Comments: Analysis, etc.
    
    Diving Hawk*
    Prerequisites: Athleticism 2
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: -
    Effect: -
    Mobility: -
    
    Comments: Analysis, etc.
    
    Drunken Monkey Roll*
    Prerequisites: Athleticism 2
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: -
    Effect: -
    Mobility: -
    
    Comments: Analysis, etc.
    
    Flying Body Spear*
    Prerequisites: Athleticism 2
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: -
    Effect: -
    Mobility: -
    
    Comments: Analysis, etc.
    
    Flying Head Butt*
    Prerequisites: Athleticism 2
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: -
    Effect: -
    Mobility: -
    
    Comments: Analysis, etc.
    
    Flying Heel Stomp*
    Prerequisites: Athleticism 2
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: -
    Effect: -
    Mobility: -
    
    Comments: Analysis, etc.
    
    Jump*
    Prerequisites: Athleticism 2
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: -
    Effect: -
    Mobility: -
    
    Comments: Analysis, etc.
    
    Kippup*
    Prerequisites: Athleticism 2
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: -
    Effect: -
    Mobility: -
    
    Comments: Analysis, etc.
    
    Rolling Attack*
    Prerequisites: Athleticism 2
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: -
    Effect: -
    Mobility: -
    
    Comments: Analysis, etc.
    
    Thunderstrike*
    Prerequisites: Athleticism 2
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: -
    Effect: -
    Mobility: -
    
    Comments: Analysis, etc.
    
    Vertical Rolling Attack*
    Prerequisites: Athleticism 2
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: -
    Effect: -
    Mobility: -
    
    Comments: Analysis, etc.
    
    Wall Spring*
    Prerequisites: Athleticism 2
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: -
    Effect: -
    Mobility: -
    
    Comments: Analysis, etc.
    
    Powers
    
    Maneuver Name
    Prerequisites: Powers 2
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: -
    Effect: -
    Mobility: -
    
    Comments: Analysis, etc.
    
    Acid Breath*
    Prerequisites: Powers 2
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: -
    Effect: -
    Mobility: -
    
    Comments: Analysis, etc.
    
    Chi Kung Healing*
    Prerequisites: Powers 2
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: -
    Effect: -
    Mobility: -
    
    Comments: Analysis, etc.
    
    Cobra Charm*
    Prerequisites: Powers 2
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: -
    Effect: -
    Mobility: -
    
    Comments: Analysis, etc.
    
    Extendible Limbs*
    Prerequisites: Powers 2
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: -
    Effect: -
    Mobility: -
    
    Comments: Analysis, etc.
    
    Fireball*
    Prerequisites: Powers 2
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: -
    Effect: -
    Mobility: -
    
    Comments: Analysis, etc.
    
    Flying Fireball*
    Prerequisites: Powers 2
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: -
    Effect: -
    Mobility: -
    
    Comments: Analysis, etc.
    
    Ghost Form*
    Prerequisites: Powers 2
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: -
    Effect: -
    Mobility: -
    
    Comments: Analysis, etc.
    
    Ice Blast*
    Prerequisites: Powers 2
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: -
    Effect: -
    Mobility: -
    
    Comments: Analysis, etc.
    
    Improved Fireball*
    Prerequisites: Powers 2
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: -
    Effect: -
    Mobility: -
    
    Comments: Analysis, etc.
    
    Inferno Strike*
    Prerequisites: Powers 2
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: -
    Effect: -
    Mobility: -
    
    Comments: Analysis, etc.
    
    Mind Reading*
    Prerequisites: Powers 2
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: -
    Effect: -
    Mobility: -
    
    Comments: Analysis, etc.
    
    Musical Accompaniment*
    Prerequisites: Powers 2
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: -
    Effect: -
    Mobility: -
    
    Comments: Analysis, etc.
    
    Regeneration*
    Prerequisites: Powers 2
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: -
    Effect: -
    Mobility: -
    
    Comments: Analysis, etc.
    
    Repeating Fireball*
    Prerequisites: Powers 2
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: -
    Effect: -
    Mobility: -
    
    Comments: Analysis, etc.
    
    Shock Treatment*
    Prerequisites: Powers 2
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: -
    Effect: -
    Mobility: -
    
    Comments: Analysis, etc.
    
    Sonic Boom*
    Prerequisites: Powers 2
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: -
    Effect: -
    Mobility: -
    
    Comments: Analysis, etc.
    
    Stunning Shout*
    Prerequisites: Powers 2
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: -
    Effect: -
    Mobility: -
    
    Comments: Analysis, etc.
    
    Telepathy*
    Prerequisites: Powers 2
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: -
    Effect: -
    Mobility: -
    
    Comments: Analysis, etc.
    
    Thunderclap*
    Prerequisites: Powers 2
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: -
    Effect: -
    Mobility: -
    
    Comments: Analysis, etc.
    
    Toughskin*
    Prerequisites: Powers 2
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: -
    Effect: -
    Mobility: -
    
    Comments: Analysis, etc.
    
    Yoga Flame*
    Prerequisites: Powers 2
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: -
    Effect: -
    Mobility: -
    
    Comments: Analysis, etc.
    
    Yoga Teleport*
    Prerequisites: Powers 2
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: -
    Effect: -
    Mobility: -
    
    Comments: Analysis, etc.
    
    Zen No Mind*
    Prerequisites: Powers 2
    Value: 3, 5, 7
    Freeform description...
    Rules: Rules text...
    Cost: None
    Initiative: -
    Effect: -
    Mobility: -
    
    Comments: Analysis, etc.